provaengine ~master (2018-04-11T21:05:02Z)
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Entity.draw
prova
core
entity
Entity
Called every draw tick (skipped if update loop is behind)
class
Entity
void
draw
(
RenderTarget
renderTarget
,
Matrix
transform
)
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prova
core
entity
Entity
constructors
this
functions
addTag
attach
detach
draw
getLocalTransformMatrix
getWorldPosition
getWorldRotation
getWorldScale
getWorldTransformMatrix
hasTag
onCollision2D
onCollisionEnter2D
onCollisionExit2D
removeTag
setup
start
update
properties
game
input
parent
scene
variables
friction
position
rotation
scale
velocity
Called every draw tick (skipped if update loop is behind)