Quaternion.fromAxisAngle

angle is in degrees

  1. Quaternion fromAxisAngle(Vector3 axis, float angle)
  2. Quaternion fromAxisAngle(float x, float y, float z, float angle)
    struct Quaternion
    static
    fromAxisAngle
    (
    float x
    ,
    float y
    ,
    float z
    ,
    float angle
    )

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