- addTag
void addTag(int tag)
- attach
void attach(Collider2D collider)
- attach
void attach(Audio source)
- draw
void draw(RenderTarget renderTarget, Matrix transform)
Called every draw tick (skipped if update loop is behind)
- getLocalTransformMatrix
Matrix getLocalTransformMatrix()
- hasTag
bool hasTag(int tag)
- onCollision2D
void onCollision2D(Collider2D collider, Collider2D other)
- onCollisionEnter2D
void onCollisionEnter2D(Collider2D collider, Collider2D other)
- onCollisionExit2D
void onCollisionExit2D(Collider2D collider, Collider2D other)
- remove
void remove(Collider2D collider)
- remove
void remove(Audio source)
- removeTag
void removeTag(int tag)
- setup
void setup()
Called when first attached to a scene
- start
void start()
Called when attached to a scene
- update
void update()