- invert
Matrix invert()
- opAdd
Matrix opAdd(Matrix matrix)
Undocumented in source. Be warned that the author may not have intended to support it.
- opDiv
Matrix opDiv(float a)
Undocumented in source. Be warned that the author may not have intended to support it.
- opIndex
float[4] opIndex(int i)
Undocumented in source. Be warned that the author may not have intended to support it.
- opMul
Matrix opMul(Matrix matrix)
Undocumented in source. Be warned that the author may not have intended to support it.
- opMul
Vector4 opMul(Vector4 vector)
Undocumented in source. Be warned that the author may not have intended to support it.
- opMul
Vector2 opMul(Vector2 vector)
Undocumented in source. Be warned that the author may not have intended to support it.
- opMul
Vector3 opMul(Vector3 vector)
Undocumented in source. Be warned that the author may not have intended to support it.
- opMul
Matrix opMul(float a)
Undocumented in source. Be warned that the author may not have intended to support it.
- opSub
Matrix opSub(Matrix matrix)
Undocumented in source. Be warned that the author may not have intended to support it.
- rotate
Matrix rotate(Quaternion rotation)
Undocumented in source. Be warned that the author may not have intended to support it.
- rotateX
Matrix rotateX(float degrees)
- rotateY
Matrix rotateY(float degrees)
- rotateZ
Matrix rotateZ(float degrees)
- scale
Matrix scale(Vector2 vector)
- scale
Matrix scale(Vector3 vector)
- scale
Matrix scale(float x, float y, float z)
- translate
Matrix translate(Vector2 vector)
- translate
Matrix translate(Vector3 vector)
- translate
Matrix translate(float x, float y)
- translate
Matrix translate(float x, float y, float z)
- transpose
Matrix transpose()
Struct representing a 4x4 matrix