module prova.graphics.shapes.spritemesh; import prova.graphics, prova.math; /// Similar to QuadMesh, but not centered class SpriteMesh : Mesh { this() { float[] vertices = [ 0, 0, 1, 0, 1, 1, 0, 1 ]; uint[] indexes = [0, 1, 2, 3]; setVBO(vertices, 2); setIBO(indexes); } }