- invert
Matrix invert()
 - rotate
Matrix rotate(Quaternion rotation)
 - rotateX
Matrix rotateX(float degrees)
 - rotateY
Matrix rotateY(float degrees)
 - rotateZ
Matrix rotateZ(float degrees)
 - scale
Matrix scale(Vector2 vector)
 - scale
Matrix scale(Vector3 vector)
 - scale
Matrix scale(float x, float y, float z)
 - translate
Matrix translate(Vector2 vector)
 - translate
Matrix translate(Vector3 vector)
 - translate
Matrix translate(float x, float y, float z)
 - translate
Matrix translate(float x, float y)
 - transpose
Matrix transpose()
 
Struct representing a 4x4 matrix