- invert
Matrix invert()
- rotate
Matrix rotate(Quaternion rotation)
- rotateX
Matrix rotateX(float degrees)
- rotateY
Matrix rotateY(float degrees)
- rotateZ
Matrix rotateZ(float degrees)
- scale
Matrix scale(Vector2 vector)
- scale
Matrix scale(Vector3 vector)
- scale
Matrix scale(float x, float y, float z)
- translate
Matrix translate(Vector2 vector)
- translate
Matrix translate(Vector3 vector)
- translate
Matrix translate(float x, float y, float z)
- translate
Matrix translate(float x, float y)
- transpose
Matrix transpose()
Struct representing a 4x4 matrix