provaengine ~master (2022-05-08T15:19:44.1677855)
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Entity.draw
prova
entities
entity
Entity
Called every draw tick (skipped if update loop is behind)
class
Entity
void
draw
(
RenderTarget
renderTarget
,
Matrix
transform
)
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prova
entities
entity
Entity
functions
addTag
attach
detach
draw
getLocalTransformMatrix
getScreenPosition
getWorldPosition
getWorldRotation
getWorldScale
getWorldTransformMatrix
hasTag
lookAt
onCollision2D
onCollisionEnter2D
onCollisionExit2D
removeTag
setup
start
update
properties
game
input
parent
scene
variables
_scene
audioSources
children
colliders2d
friction
isSetup
position
rotation
scale
velocity
Called every draw tick (skipped if update loop is behind)